Jogort It’s not been an issue for me tbh. I looked at the layout and thought it might be weird but as always, you get used to it. In this case I never really thought about it after the first five minutes of using it. Any issues I had were more about being used to the switch layout when I’m using a handheld. That’s not an issue now though.
The track pads are initially weird but actually really handy. I could see people getting good with them on fps games as you can really flick your view around quickly. I might try them out on xcom just to see how they handle.
The back buttons also initially felt like they were slightly in the wrong place but actually they feel very natural now. They need a tiny tiny bit more effort to press, which I’m guessing is to avoid accidental presses.
It being steam, it’s all hugely configurable. And on a per game basis too. So the back buttons (or any button as far as I can see) can be assigned to any other button differently for each different game you’re playing.
On top of that they are recognised as independent inputs (L4, L5, R4, R5) and it seems like developers can let you assign things to those buttons on their own. So in NMS I can have the buttons to narrow and widen the terrain manipulator on there and more important things on the dpad.
It’s so flexible it can seem a bit daunting at first but you also don’t have to engage with it at that level and just treat it as normal back buttons.
My main issue was retraining from the switch layout. Somehow I had a handheld mode sort of saved in my brain and could usually jump from playing the ps5 to the switch without issue. Again though, very quickly got used to it.