Ok so good news, I got the weekly challenge reward. Bad news, it took me an utterly unreasonable amount of time and on a normal week would be totally unattainable.
Because Iāve been under the weather the last two days, and wasnāt able to go to the studio earlier in the week Iāve effectively had a nothing week. So⦠drum roll⦠it took me 29 hours.
At least thatās the amount of time Iāve played this week. It got me up to level 12 in the process. This is the mealiest mouthed battle pass Iāve ever seen. Most people have no chance of getting that weekly challenge. I donāt have a chance of doing it most weeks.
Worse, I was pleased to see the challenges Peter out eventually. I had two left, one was rocket kills, the other was the need to get 5 killing sprees. A killing spree is 5 kills without dying.
So eventually I just had the sprees left; it took me ages as I had a very bad run of matches. Eventually though, woohoo, I did it.
But the reward didnāt pop.
It turns out when you empty the weekly challenges, you have to do one final ācapstoneā challenge.
My capstone challenge was⦠drum roll 2⦠get 5 kill sprees.
I could have hurled the pad through the telly at that point. I ended up having a few fairly spectacular rounds, but even so I got killed a few times with one kill to go before I earned my spree. Took me two hours to clear that damn challenge.
And I won the ability to paint one of my armour sets orange, white and black. Wooo.
Honestly, they really need to rework this. What kept me playing was the fact that the multiplayer is so damn good and the old halo days are coming back to me fairly rapidly. But this is verging on a mentally damaging system that forces an unreasonable amount of effort for fuck all reward.
Itās like itās been hand designed by Aaron Greenberg.