No Man’s Sky finally has PSVR2 foveated rendering support in the Echoes patch, and it’s a huge improvement going by most impressions.

Good. I might actually fire both things up and have a look.

6 months later
3 months later

https://blog.playstation.com/2024/06/03/playstation-vr2-players-can-access-games-on-pc-with-adapter-starting-on-august-7/

£50 Adaptor and some features not supported …

HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC.

(I’m guessing some/all of these are due to standards on PC being different or not supporting these features).

    Nice to see it officially supported.

    DrDamn no eye tracking will be a deal breaker for many I think. Fifty sovs though. That’s decent.

      Brave the rest of the features I can understand, but eye tracking is in some of the PC standards - so you’d think there would be a way to support it. Paging @Gordon! Paging @Gordon!

        DrDamn I haven’t touched VR dev in about 4 years, anything I knew then I’ve either forgotten or is hopelessly out of date.

          Gordon ah my bad, I thought it was more recently you’d worked in the field.

            DrDamn I didn’t really know what I was doing even when I was 🙂

            3 months later
            4 months later

            I’ll buy another one at £150, max.