Gordon Sounds like some good progress towards PC compatibility here : https://www.resetera.com/threads/after-121-days-of-working-on-psvr2-dev-behind-psvr-windows-drivers-achieves-big-milestone-and-considers-psvr2-viable-on-pc.735891/
Gordon No Man’s Sky finally has PSVR2 foveated rendering support in the Echoes patch, and it’s a huge improvement going by most impressions.
Brave Jim packs his bags and suddenly good things start happening. https://www.eurogamer.net/sony-testing-ps-vr2-compatibility-with-pc
DrDamn https://blog.playstation.com/2024/06/03/playstation-vr2-players-can-access-games-on-pc-with-adapter-starting-on-august-7/ £50 Adaptor and some features not supported … HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC. (I’m guessing some/all of these are due to standards on PC being different or not supporting these features).
Brave DrDamn no eye tracking will be a deal breaker for many I think. Fifty sovs though. That’s decent.
DrDamn Brave the rest of the features I can understand, but eye tracking is in some of the PC standards - so you’d think there would be a way to support it. Paging @Gordon! Paging @Gordon!
Gordon DrDamn I haven’t touched VR dev in about 4 years, anything I knew then I’ve either forgotten or is hopelessly out of date.
DrDamn Official price cut to £400 - https://blog.playstation.com/2025/02/27/a-great-new-price-for-playstation-vr2/ Or buy with Horizon Call of the Mountain for … errr … £400. 🤷