I completed this last night. I enjoyed it a lot, it was once again refreshing to play through a 15 hour focused narrative action game. It’s the sort of game that sadly doesn’t really get made any more.
I actually enjoyed it more than I did back when I originally played it. The changes they’ve made work really well and the combat is still really good fun. I think my favourite sort of combat is stuff like this, where it’s not about twitch reaction skills but about using the right weapon/tactics at the right time.
I also liked how happy Dead Space is just to be a game. It doesn’t try to justify a lot of it. The way that doors magically open and people send radio messages at weirdly prophetic times. It’s fine to be a game. Also, and this is very refreshing, there’s very little talking! I’m so sick of games that just constantly whitter in your ear.
My only criticism, which I think was my criticism of the original, is that it never gets that scary. It has terrific atmosphere and it definitely gets very creepy, but it’s nowhere near as scary as say the Resident Evil 2 Remake. This might be why I always liked Dead Space 2 more, which is more action originated.
I think maybe this is down in big part to the hunter being so easy to deal with most of the time. You can get it to despawn normally by going through a doorway. Just shoot one of its legs off and run through a door and it disappears. I’m not sure if this is intentional or not but it makes it pretty trivial.
Funnily there were a couple of big moments I kept waiting to happen before I realised they were actually from Dead Space 2. So yeah, I really hope they remaster that one next.