Gordon I think the thing I’m waiting to see now is if download size is different between the two Series consoles. Theoretically they should be smaller for the S as the assets should be lower resolution which in turn would make the 512gb SSD no issue at all (although obviously sound files etc. are a thing and they likely won’t decrease in size).
I would hope smart delivery was built with that in mind. If it’s not, then that’s your first compromise.
Another thing is the dynamic AI based upscaling stuff. If that is really up there with the Nvidia version, then you may either get 4k visuals from hd base assets or 1440p visuals from really teeny tiny assets. DLSS is the only thing I’ve ever geekily Digital Foundried about, ever. I honestly think it’s a far bigger deal than ray tracing from a consumer pov.
Partly because it’s very impressive on rtx cards, but also because I’ve seen what ai based upscaling is doing in my industry, photography.
I can get wall sized prints out of images I made ages ago on relatively low resolution sensors.
Which, to bring in the Switch Pro thread here as well, is why I’m intrigued by the Nintendo rumour. I suspect there’ll be some DLSS stuff going on in there too.
It’s only really just appeared on the scene. I really believe that tech is going to do some very cool things in the next generation.