Brave I tend to dive back in when there’s new content, rinse it then put it back ‘on the shelf’.
The mechs upgrade is a bit meh compared to the Living Ships upgrade - there’s no quest line to get the mech, just buy the blueprints from the relevant vendors then build it, and if you have been playing it since launch you pretty much must have effectively infinite resources by now so there’s no real effort involved.
So it’s kind of buy the things, make the things, try the things out and that’s it. The mech is interesting but it doesn’t really work that well with the control scheme - the mechs have articulated torsos, so the head (where you are) can face a different direction to the legs (where you go) which the control scheme doesn’t really account for, so steering requires a lot of ‘resetting’ of your brain.
The main advantage of the mech is once kitted out you’re pretty much immune to environmental effects - heat & cold, poison, radiation etc. So they’re useful for exploring extreme environments. But on more pleasant worlds, there’s no advantage to them over the vehicles you already have and they’re even slower than the colossus so there’s no reason to use them.
The ability to summon vehicles anywhere you like (as long as your freighter is in system) is quite useful but not game changing.
Overall it’s a bit meh - the changes don’t really alter things all that much and the mech is only really useful in a specific circumstance. Which is fair enough but it makes it quite a low impact update generally speaking. They do look pretty cool though - when you summon them it’s REALLY Titanfall 😃
If you haven’t played in a while there’s a LOT of new things that are actually cool - the Living Ships quest is massively fun, and some of the new base stuff is fun to play with - I now have a base that floats in mid air that you get to via a teleport pod - and the whole Nexus stuff is a great time waster. I think the Mech update specifically is more icing on the cake than cake though.