Now collected all 4 flames and more or less covered the map. Last flame was something of a ball ache, but it helps to have a decent set of tools and a good plan. Egg wise I’ve done quite well, three of the four locked doors opened in the collection room - which means I think I have over half. Ability wise I’ve also picked up a couple of new ones disc, slinky, spinning top, remote and now the lantern.
I think I’ve effectively got the final “boss” opened up but still quite a lot of hidden/additional things to finish off too.
Overall it does have some cracking design and it’s really well put together, with a good balance of stuff you find and stuff which is better hidden or requires a more community approach to sharing of knowledge.
There are a couple of design/control missteps. Specifically the insta-deaths and towards the end the need to switch about between items which is poor from a control perspective. Some sort of selection wheel whilst the game is paused would have made more sense than the L1/R1 switching.
It’s still firmly on my current top 5 games of the year list though.