Oh! I just remembered! Last night I found a railgun in a random drop on the map. Never tried one so swapped out my machine gun for it then caught back up with the rest of the team. Just lining up my first shot with it and I was killed by an explosion of some sort. Killed by BeardyBrave it said. Shit happens, heat of the battle and all that. Respawn look for my kit, can’t find it, but a “someone” is wandering around with a shiney new railgun on his back … I then find where I died and discover my normal main weapon along with a grenade launcher … hmmmm. 😃

I’ve got no idea what happpened here

    Brave Turns out I already had it. It’d be nice if the game tracked personal best for distance, give you something to aim for.

    Brave I got that trophy last night. Over 50% of players have it 🙂. Also got the kill 25+ with a single strategem.

    Enjoying the combo of interesting trophies and PS5 saving off clips of when you get them with this game.

    Log in to get the reward for fulfilling the first major order. 🙂 We must have beaten Angel Ventura or whatever it was called, earlier today. We’ve now got two extra planets in the following sector, so four in total.

    7 days later

    This is a good solo focused channel that I’ve been watching recently. This particular one makes sample gathering at higher levels look doable. I’m quite keen to get the sample collection built up so I found it interesting.

    Also very valid info for squad play too.

    I wish he wouldn’t sign off with “peace “ but other than that I’ve found his videos to the point and very helpful.

    I’m starting to wonder if we should (especially solo or as a duo, I think trio could cope without) start looking to take out bug holes first and really cover the map. I think taking them out, especially, bug holes, actually reduces the overwhelming bug numbers towards the end, which makes sense.

    There are reports of people using hacks to give everyone in their party hundreds of samples instantly. Keep an eye open if you’re playing with randoms.

    Presumably this is a PC thing, so I suppose disabling cross-platform play would make sense.

    Apparently the new patch has added a fairly aggressive AFK logout timer.

    5 days later

    What are you guys playing this on PC or PS5? I see it has cross-play, does it work well? Back home from the floating jail for a few weeks again….woohoo

      Jogort think we are all on PS5 but cross play is easy enough too.

      So I spent yesterday playing a fair bit. There was a huge event. 180000 players fending off bugs on a new planet. Logged in today and we finally won, and I now have 84 medals as a result. I had 39 when I logged off last night. 🎉

      Worth logging in to pick them up I think 🙂

      I think there’s now been a second massive event as the first planets Heeth annd Angel’s Venture were under attack again. Just looking at it now we’ve got it under control. But it doesn’t expire for 5 days so I expect things will kick off through the weekend. There’s another 45 medals at stake for winning this one.

      I got heavily sidetracked by Elden Ring. Will check this out tonight 👍

      (Elden Ring is so good!)


      Got to love the honesty and genuine fan interaction with the Arrowhead CEO. I thought this was a bad idea at the time. 😁

      I think this is great. A fuck you to the meta crowd. 🙂

      Regarding some of the changes, designer Alex K. has written a few words on how we approach balancing in Helldivers 2:

      This is the first round in a never-ending series of balance changes. And we believe it’s important to be completely transparent about our approach to game balance, especially when it comes to weapons and stratagems that you have strong opinions about.

      Our goal is to give you a wide range of weapon choices, where each gun has its purpose and none is strictly better than another. Sure, you will have your own favorite, but it should come from your personal preference, not from the universally agreed knowledge of which gun is the strongest. Generally, we balance each item according to its quirks, so if a weapon is very effective at what it does, it should come with significant disadvantages to balance its power.

      The AC-8 Autocannon is a good example of a well-balanced weapon: it packs a powerful punch, has a very good range, but requires you to carry an ammo backpack or have a friend assist you. The GL-21 Grenade Launcher is the opposite example. It’s a good general purpose weapon that gives you so much flexibility, it obviously can’t deal too much damage without becoming overpowered.

      But weapons that are both powerful and versatile become a no-brainer choiсe during the weapon selection phase. It robs you of your own agency, as stale “meta” builds force you to make an unfair choice between a fun weapon and an effective one. In short: Powerful weapons can’t be too versatile, versatile weapons can’t be too powerful.
      Having said all that, after analyzing player feedback and the data we’ve collected over the past month, we found three biggest offenders of that principle:
      SG-225 Breaker
      RS-422 Railgun
      SH-32 Shield Generator Backpack

      All three of those were quite strong with too little downsides, overshadowing all other options on higher difficulty levels. So with this patch, they’re getting significant downsides to balance their power. However, we strongly believe that the changes won’t ruin this build, but rather help the affected items find their place among the other options and stay effective in capable hands.

      On a more personal note, I know that having your favorite toy nerfed absolutely sucks. Investing countless hours into mastering a weapon is an incredible dedication from you. which is the main reason we’re making this game in the first place. And then having that weapon weakened feels like a punishment for being too good at the game.

      But I implore you not to compare a changed item with its older version, but to evaluate the existing one as it is and see if it still has a place in your heart.
      We thank you for your dedication and commitment to spreading Democracy in the most optimal way possible! Now it’s up to us to make it as fun and entertaining as we can
      Oh and we also buffed a bunch of weapons as well!

      And an additional note from AHGS_Fluffy on the Railgun’s balancing changes:
      “The Railgun was overperfoming in it’s ease of use and convenience. We therefore made it so that the safe mode of the Railgun is not able to penetrate heavier armor, but the unsafe overcharged mode is still able to penetrate the heavier armor. In addition the damage that the Railgun does to massive body parts is reduced, meaning you need to land headshots and other specific weakpoint shot for it to have maximum efficiency.”

      See ⁠patch-notes-updates for full notes!

      From their discord

        Brave Yeah, this is a good thing. They’re doing everything right so far.

        Major Updates

        Planetary Hazards active
        Many planets now have additional environmental challenges that will appear at random while you are deployed, from fire tornadoes to meteor showers and many more.

        Balancing

        Eradicate Missions

        Eradicate missions now require more kills and enemies spawn more often. The time to complete the mission was previously shorter than intended and should now usually take twice as long to complete.

        Primary, Secondary, & Support Weapons

        Breaker: Decreased magazine capacity from 16 to 13, increased recoil from 30 to 55
        Railgun - Decreased armor penetration in Safe Mode, decreased damage against durable enemy parts
        Flamethrower: Increased damage per second by 50%
        Laser Cannon: Increased damage against durable enemy parts, increased armor penetration, improved ergonomics
        Punisher: Increased total ammo capacity from 40 to 60, increased stagger force, increased damage from 40 per bullet to 45 per bullet
        Breaker Spray & Pray: Increased armor penetration, increased fire rate from 300 to 330, increased number of pellets from 12 to 16 per shot, decreased magazine size from to 32 to 26

        Stratagems

        Energy Shield Backpack: Increased delay before recharging
        380mm and 120mm Orbital Barrages: Increased duration of the bombardment, decreased spread

        Fixes

        Fixed armor rating values not reducing damage as intended.
        Fixed certain Bug Holes (including Stalker Nests) that were unnecessarily hard to destroy.
        Fixed anti-aliasing toggle not working on PS5.
        Balanced lighting across all planets to solve cases where the game was too dark.
        Improved flashlight efficacy.
        Increased visibility during “sand rain” weather on Erata Prime.
        Updated tutorial materials and lighting.
        Improved cases where some materials could look blurry if "Lighting" graphic setting was set to "Low".
        Fixed timing issues that could occur in the “Extract E-710” primary objective.
        Changed button interaction behavior for buttons in bunker POIs. Helldivers will now let go of the button after holding it for a few seconds.
        Fixed some cases of large assets floating if the ground beneath them was blown up.
        Helldivers standing next to ICBMs during launch will get properly toasty with a chance of not-so-spontaneous combustion.
        Fixed unthrowable snowballs after ragdolling.
        Fixed being able to use grenades after drowning.
        Camera no longer locked on the player's own corpse and blocking spectator mode.
        Helldivers now take damage from fire, gas etc. generated by other players.
        Armor no longer stretches when dismembered.

        Known Issues

        These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

        Game may crash after dropping several high power stratagems in succession.
        Picking up items from caches may cause characters to freeze in place for an extended period of time.
        Picking up items from bunkers and caches in quick succession may render one of the items unpickable.
        Players cannot unfriend other players befriended via friend code.
        Players may be unable to select loadout or return to ship when joining a multiplayer game session via PS5 Activity Card.
        Mission objective HUD displays different numbers for client and host during some missions.
        Default armor is always shown while viewing the warbond, regardless of the armor that player has equipped.
        Text chat box display is obstructed by the cinematic letterboxing during extraction.
        Some text in the HUD/UI is missing or not displaying correctly.
        Players may experience issues when many players attempt to login and/or play at the same time:
        Login rate limiting
        Players may become disconnected during play
        Various UI issues may appear when the game interacts with servers
        Some games may not be joinable by others for a short period of time

        Release Captain Carlberg out
        Happy diving