Sounds like some good progress towards PC compatibility here :
https://www.resetera.com/threads/after-121-days-of-working-on-psvr2-dev-behind-psvr-windows-drivers-achieves-big-milestone-and-considers-psvr2-viable-on-pc.735891/
No Man’s Sky finally has PSVR2 foveated rendering support in the Echoes patch, and it’s a huge improvement going by most impressions.
Good. I might actually fire both things up and have a look.
Jim packs his bags and suddenly good things start happening.
https://www.eurogamer.net/sony-testing-ps-vr2-compatibility-with-pc
https://blog.playstation.com/2024/06/03/playstation-vr2-players-can-access-games-on-pc-with-adapter-starting-on-august-7/
£50 Adaptor and some features not supported …
HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC.
(I’m guessing some/all of these are due to standards on PC being different or not supporting these features).
DrDamn no eye tracking will be a deal breaker for many I think. Fifty sovs though. That’s decent.
Nice to see it officially supported.
Brave the rest of the features I can understand, but eye tracking is in some of the PC standards - so you’d think there would be a way to support it. Paging @Gordon! Paging @Gordon!
DrDamn Absolutely no idea, sorry.
Gordon Pfft.
/removes @Gordon’s Resident VR Expert badge.
😉
DrDamn I haven’t touched VR dev in about 4 years, anything I knew then I’ve either forgotten or is hopelessly out of date.
Gordon ah my bad, I thought it was more recently you’d worked in the field.
DrDamn I didn’t really know what I was doing even when I was 🙂
https://www.eurogamer.net/steam-app-for-sonys-playstation-vr2-out-in-august