Jogort yes, and the visual cues for guiding you to something interesting, addition of stealth.
For me it looked like everything you would want from a more open world Souls game to be honest. An open but properly crafted world, especially things like events, specific buildings and dungeons. Map was very interesting too - you build the map yourself from fragments and can put markers on the map as reminders and even pop a marker which then causes a pillar of light to guide you in the main interface.
Combat looked very souls-based, but with a flow to it - might have just been the character builds shown (no shield).