Gordon it was horrendously difficult at launch, but itās pretty clear they could see that, because theyāve been patching it and rebalancing it constantly from about 2 weeks in. They must have seen the numbers of players stopping at early bosses; or very possibly not even the bosses, I was finding it that hard on launch. And I consider myself a soulslike veteran.
@DrDamn and I have been playing a particular coop mode which was made super hard because you couldnāt even keep shortcuts open when you wiped out, and this week they seem to even have made concessions to the player there. You now get the option to restart at the nearest shrine with a shorter shared resurrect bar ( the bar is so you canāt rez each other infinitely). Previously, if you wiped out, it was back to shrine one, with all shortcuts closed. A total reset essentially.
There were a couple of times where previously weād decided to get to the boss in single player because the shortcuts meant we could keep some progress on death, instead of losing a couple of hours work when you hit the boss fight. I actually think that mode was the last difficulty āspikeā that needed smoothed out. Now theyāve done even that, last night was super fun as a result.
I reckon @DrDamn will agree, itās been getting noticeably fairer with every patch, and now Iād say itās spot on. Itās still tough, but itās very satisfying, and itās rarely infuriating now. It always feels like @DrDamn ās fault if things go wrong. Not the gameās. š
I think itās probably worth a punt. Just be aware of control differences if youāre playing GoT. I have some button issues every Monday night until I get my muscle memory back. Doesnāt take long, but worth noting.