Gordon Is this something that changes further into the game?
I think right now in the very early game, itās mostly about getting used to the flow and becoming familiar with the attacks you prefer. I was going to try Paladin myself because I want my usual healer, but the sharpshooter Iām using just now is only just starting to get less āspammyā and Iāve just hit level 22. From what Iāve read and watched, by the end game it becomes much more essential to think situationally about your attacks.
Last night I started to think about the best slots to put certain attacks in to get the best sequence of attacks, e.g. I have a leap forward which knocks down an enemy which can be followed by an AoE attack, and then I can throw in some freezes and close-range stuff before dropping an attack that sees me leap back out to range, where I can work back to the start of this attack loop.
Thing is, I didnāt see the need until I did a multiplayer dungeon on hard. I was the player that died the least because I was thinking about what range I could be effective from and what the timers were up to on my attacks. Had I not started doing hard dungeons though, I wouldnāt yet have started to need to think that way. The dungeon was entirely different from the rest of the overworld so far, genuinely. We had to work as a team.
Also worth being aware you can reset your skills for free forever, and the attacks can change fairly dramatically depending on how many skill points you put into each one. So it might be worth resetting and having a few skills on low points while you have one or two key attacks filled to the brim to see how they change and how they can be supported by your other, lesser, skills.
The other thing is that the Paladin just might not be suited to you. Especially if youāre soloing, as itās pretty support focussed. So you might be missing out on key elements because you simply donāt need them solo. Every video Iāve seen recommends trying out as many classes as you can as they all play so differently.