Fumanstu I think he has an issue with the cookie cutter approach more than anything, and excessive bloat. And it just happens to be something that Ubisoft has done a lot recently.
I’m not sure it’s specifically Ubisoft though as he seemed to love Fenyx and was absolutely full of praise for Riders Republic. He’s also a fan of AC but is finding the shift to excessively large worlds fairly tiresome. Something I can agree with. I have to play Valhalla in 20 hour chunks before I get bored which means I’m basically still at the start. 😄
I mean, he can be so outspoken that it can trigger an automatic recoil for me and I often disagree with him and he absolutely can be very harsh sometimes but the reason I keep watching his stuff is that he puts a lot of effort into the writing, and backing his conclusions up and almost always acknowledges that his isn’t the defacto view. Something that a lot of reviewers could do better.
The detail he goes into means that even if I do disagree (or want to because I’m hyped) there’s enough there for me to read between the lines.
A good example is Godfall, which he tore into. At the time I wanted to enjoy it and the shiny new ps5 graphics persuaded me to buy it so I did my best to get stuck in. But looking back, the combat aside (which I still think is fun), the rest of it was not good in my opinion.
To be honest, I balance him out with Jake Baldino from GameRanx, who is the absolute opposite and tends to be very positive. Between them I get a well crafted overview of what’s going on that allows me a reasonable grasp of whether I’ll like something.
The details here that put me off are that it seems like the levels are simply fairly flat multiplayer maps populated with simplistic AI, and not the kind of early rainbow six coop levels that you actually progress through (which is what I’d hoped for) and fairly lacklustre objectives.
I don’t want to spend a massive amount of time summarising a video that’s perfectly watchable but I think (admittedly rare) occurrences like spawning into a level, spending 15 seconds activating 6 buttons nearby, and then that being the end of the mission are a fair warning sign of a game that’s not seen the attention that it should have.
Even the positive reviews I’ve seen have been fairly damning with the faint praise that it’s fine for game pass. In fact one even acknowledged that, which was across the first thing I saw that made me a little wary.